The 30-Day Godot Challenge
Two bounties are posted. Accept one and a 30-day countdown begins, right here on the site, nudging you a little every day until you have a finished game.
A 30-day bounty
Godot 4 Soulslike Campaign
Build it in 30 days. Four weeks, four systems, one finished game.
- 1Controller: Movement, camera, and a dodge roll that actually feels right.
- 2Lock-on + combat: Lock-on targeting, attacks, hitboxes, and stagger.
- 3Enemy AI: Enemies that chase, attack, stagger, and reset with a clean state machine.
- 4Boss fight: Stats, dialogue, save and load, then a real boss to finish on.
Reward a playable 3D Souls-like with combat, dodge roll, lock-on, enemy AI, and a real boss fight.
Plus a 500 gold purse when you finish.
Anyone can accept. Free gets you the first quest. Guild unlocks the whole campaign and the project files.
Free to accept. Your 30-day countdown starts the moment you do.
A 30-day bounty
2D Top-Down RPG: Build a Complete Game in Godot 4
Build it in 30 days. Four weeks, four systems, one finished game.
- 1Movement: Top-down character movement and your game scene.
- 2Inventory + items: A real inventory system with items, stacking, and pickups.
- 3Stats + dialogue: Stats and leveling, plus dialogue and a quest system.
- 4Save + ship: Save and load, then tie it together into a playable RPG.
Reward a complete 2D top-down RPG you can walk, fight, loot, talk, and save in.
Plus a 500 gold purse when you finish.
Anyone can accept. Free gets you the first quest. Guild unlocks the whole campaign and the project files.
Free to accept. Your 30-day countdown starts the moment you do.
Miss a day, pick the bounty back up. The point is to finish a game, not to be perfect.