Learn to build games in Godot 4 and actually get players to care. Choose a quest, gain XP, and unlock your indie dev skill tree—one boss mechanic (and marketing milestone) at a time.
Two bite-sized quests to jumpstart both sides of your journey: a playable prototype and a simple audience engine.
Because finishing a game is hard. We chunk the work into quests with tangible rewards—mechanics built, trailers shipped, pages launched. You don't just learn; you progress.
Earn XP by taking courses. Nodes unlock automatically as your XP grows.
Nope. Start with "Zero to Playable" and you'll be fine. Courses are labeled by difficulty and build on each other.
Yes—content is written for Godot 4 and updated as minor versions release.
Absolutely. A finished game with no players is just a diary entry. We teach how to reach the right players.