2D Roguelike Rooms & Dungeon
The Descent
Lesson 1
The Room Scene
Build: A DungeonRoom that builds its own TileSet and paints a floor

Lesson 2
Floor & Walls
Build: Paint a border of walls and build the collision from data

Lesson 3
Doors
Build: Openings in the walls and a lockable gate

Lesson 4
The Room Director
Build: Generate a room, place the player, spawn a wave

Lesson 5
Lock In, Fight Out
Build: Doors seal on spawn, open on clear

Lesson 6
Room to Room
Build: Walk through an open door to the next room

Lesson 7
Room Types & Layouts
Build: Scattered cover and a safe breather room

Lesson 8
The Descent
Build: Assemble the full floor: rooms, doors, waves, and a boss
