2D RPG Capstone
The Final Forge
Lesson 1
Project Architecture & Autoloads
Build: Wire the event bus and autoload spine every system depends on

Lesson 2
Wiring Movement, World & Camera
Build: Compose Main.tscn, instance the player, and bake the world the enemy paths through

Lesson 3
Combat + Stats + Enemy AI
Build: Route enemy deaths through the bus so XP, the HUD, and quests all react

Lesson 4
Inventory, Loot & Equipment
Build: Drop loot in the world and let the global inventory collect it through the bus

Lesson 5
NPCs, Dialogue & Quests
Build: Place an NPC that opens dialogue and offers a tracked, completable quest

Lesson 6
Save/Load, HUD & Final Assembly
Build: Persist everything via the "persist" group and crown the game with Game.gd

Lesson 7
Game Juice: Hit-Stop, Shake & Damage Numbers
Build: Add the weight and punch that makes every hit land

Lesson 8
Polish & Celebration: Hit Flash, Particles & Level-Ups
Build: Add the last layer of juice, then ship a finished, feel-good RPG
