Combat Core & Juice
The Proving Pit
Lesson 1
The Combat Autoloads
Build: Lay the wiring every later combat line depends on

Lesson 2
take_damage: One Door for All Damage
Build: Route every source of damage through a single method

Lesson 3
The Hurtbox (Receiver)
Build: The Area3D that catches a hit and calls take_damage

Lesson 4
The Hitbox (Dealer)
Build: The Area3D that overlaps a hurtbox and deals a hit

Lesson 5
The AttackState (Single Swing)
Build: Turn the hitbox on for just the active frames of a swing

Lesson 6
Damage Math (Strength-Scaled)
Build: Read damage from the strength stat so gear and levels matter

Lesson 7
Stamina Costs
Build: Swings spend stamina, and it slowly comes back

Lesson 8
Critical Hits
Build: Roll a chance for a swing to hit much harder

Lesson 9
Defense & Mitigation
Build: Armor softens every incoming hit, with diminishing returns

Lesson 10
Hit Flash (First Juice)
Build: Every hit pops the target white for an instant

Lesson 11
Enemy Hit & Death
Build: The pipeline finally lands on a real enemy that dies

Lesson 12
The Combo Chain
Build: Click-click-click flows into a 3-hit string

Lesson 13
Heavy Attack
Build: A slower, committed swing that hits far harder

Lesson 14
Block & Parry
Build: Hold to block a hit, time it to parry one

Lesson 15
Poise & Stagger
Build: Light hits chip, heavy hits break the stance

Lesson 16
CombatJuice: Hitstop + Screen Shake
Build: Every hit freezes and shakes; the fight finally feels heavy
