Dungeon & Run

The Shifting Depths

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Lessons 1-3 are free. Lesson 4 onward unlocks with Guild Hall membership.

Lesson 1

A Dungeon From Nothing

Build: The minimal generator: a runtime GridMap floor you can stand on

Start
EnterThe First Slab20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 2

Rooms & Corridors

Build: Carve rooms and corridors into a flat grid of cells

EnterThe Blueprint20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 3

The Floor Library

Build: Build the tile meshlib, index it, and paint the floor at runtime

EnterThe Stoneworks20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 4

Walls Around the Rooms

Build: Put a wall on every edge where floor meets empty space

EnterThe Ramparts Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 5

No More Falling Off

Build: Fill the gaps with rock and drop a safety net under the world

EnterThe Bedrock Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 6

Teaching Enemies to Path

Build: Bake a navigation mesh from the floor and force it live at once

EnterThe Warren Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 7

Grounding Everything

Build: Raycast down and rest each object flush on the floor

EnterThe Level Ground Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 8

Themes & Decoration

Build: Light rooms with torches and dress them by type with permanent props

EnterThe Furnished Halls Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 9

Placing the Cast

Build: Find the boss room and ramp the danger toward it

EnterThe Muster Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 10

The Run Loop

Build: Rebuild a bigger, harder floor while keeping your player

EnterThe Eternal Descent Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 11

Gold, the Boss Key & the Locked Door

Build: Coins that fly to you, a key that opens the sealed boss room

EnterThe Locked Deep Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 12

The Shop & the Descent

Build: Kill the boss, shop with your gold, and descend into a deeper floor

EnterThe Merchant's Rest Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward