Dungeon & Run
The Shifting Depths
Lesson 1
A Dungeon From Nothing
Build: The minimal generator: a runtime GridMap floor you can stand on

Lesson 2
Rooms & Corridors
Build: Carve rooms and corridors into a flat grid of cells

Lesson 3
The Floor Library
Build: Build the tile meshlib, index it, and paint the floor at runtime

Lesson 4
Walls Around the Rooms
Build: Put a wall on every edge where floor meets empty space

Lesson 5
No More Falling Off
Build: Fill the gaps with rock and drop a safety net under the world

Lesson 6
Teaching Enemies to Path
Build: Bake a navigation mesh from the floor and force it live at once

Lesson 7
Grounding Everything
Build: Raycast down and rest each object flush on the floor

Lesson 8
Themes & Decoration
Build: Light rooms with torches and dress them by type with permanent props

Lesson 9
Placing the Cast
Build: Find the boss room and ramp the danger toward it

Lesson 10
The Run Loop
Build: Rebuild a bigger, harder floor while keeping your player

Lesson 11
Gold, the Boss Key & the Locked Door
Build: Coins that fly to you, a key that opens the sealed boss room

Lesson 12
The Shop & the Descent
Build: Kill the boss, shop with your gold, and descend into a deeper floor
