HUD & World

The Watcher's Eye

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Lessons 1-3 are free. Lesson 4 onward unlocks with Guild Hall membership.

Lesson 1

A Living Flame

Build: FireFlicker on an OmniLight3D: pure _process math that makes a torch breathe

Start
EnterThe Torch20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 2

Health & Stamina Bars (NinePatch)

Build: PlayerHUD core: size a NinePatch fill inside a metal track by your real stat ratio

EnterThe Track20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 3

Juice the Bars

Build: The lagging chip trail behind each fill, plus the low-HP red pulse

EnterThe Ghost20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 4

The XP Bar & Leveling UI

Build: Bind LevelingComponent signals, ease-fill the XP bar, pop a LEVEL UP banner

EnterThe Fraction Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 5

The Stat Allocation Panel

Build: The [U] panel: spend points into attributes, with pause + mouse + HUD handoff

EnterThe Ledger Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 6

Dropped Loot (WorldItem)

Build: A floating Area3D drop that bobs, spins, and flies into your inventory on walk-over

EnterThe Bag Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 7

The Bonfire (checkpoint)

Build: Rest at [E]: set a respawn point, full heal, refill poise, and respawn enemies

EnterThe Range Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 8

Lost Souls (recover your XP)

Build: The bloodstain at your death spot: walk back to reclaim the XP, or lose it

EnterThe Bloodstain Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 9

Treasure Chests

Build: Open once at [E]: lid pops, coins spray, loot fans out on a ring; gilded glows

EnterThe Ring Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 10

Breakable Barrels

Build: wrap a prop in a StaticBody + Hurtbox; take_damage shatters it and spills loot

EnterThe Roll Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 11

The Fog-of-War Minimap

Build: configure() from the grid, reveal a persistent fog disk, and _draw the explored map

EnterThe Disk Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward