Menus, Sound & Polish

The Threshold

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Lessons 1-2 are free. Lesson 3 onward unlocks with Guild Hall membership.

Lesson 1

YOU DIED

Build: The death screen: a full-screen fade triggered by GameEvents.player_died

Start
EnterThe Fade20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 2

The Pause Menu

Build: PROCESS_MODE_ALWAYS, Esc toggles get_tree().paused, Resume / Menu / Quit

EnterFreeze The World20 XP
ForgeThe Forge Finish previous lesson
BuildThe Proving Grounds Finish previous lesson
Reward

Lesson 3

Regenerate The Floor

Build: reload_current_scene, the dungeon_generator group gate, and the Main Menu jump

EnterOnly In A Dungeon Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 4

The Main Menu

Build: The boot scene: Start resets the run and loads the dungeon; set run/main_scene

EnterA Fresh Run Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 5

The Full SoundManager

Build: A pooled AudioStreamPlayer bank with pitch variation and voice-stealing

EnterA Pool Of Voices Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 6

The Cursor Manager

Build: An app-wide themed cursor via Input.set_custom_mouse_cursor

EnterThe Click Point Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 7

The Lock-On Reticle

Build: A ring that tracks the lock-on target via unproject_position, guarded end to end

Enter3D To Screen Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward

Lesson 8

Final Assembly

Build: Verify the autoload order and main scene, then play the whole boot-to-quit loop

EnterThe Whole Loop Guild Hall
ForgeThe Forge Guild Hall
BuildThe Proving Grounds Guild Hall
Reward