Action Roguelike Capstone
The Final Ascent
Lesson 1
Assemble the Project
Build: Bring the ten course systems into one project and wire the ten autoloads in the right order

Lesson 2
The Complete Player
Build: One body carrying stats, leveling, inventory, equipment, and the combat state machine

Lesson 3
A Fight That Resolves
Build: Swing at a real enemy: hit through the take_damage choke point, kill it, grant XP, and feel the juice

Lesson 4
Into the Dungeon
Build: Drop the player into the procedural dungeon: build order, navigation, and entity placement

Lesson 5
The Run Loop
Build: Gold, boss key, shop, and descend: regenerate a deeper floor while stats and gear carry over

Lesson 6
The Game's Screen
Build: Wire the HUD, minimap, and world interactables onto the running dungeon

Lesson 7
Menus, Save & Sound
Build: Main-menu boot, pause and regenerate, save persistence across the persist group, and audible sound

Lesson 8
Ship It
Build: Verify the full loop end to end: boot, play, fight, descend, rest, die, save, load, quit
