Game Feel: Make Combat Hit
The Proving Pits
Lesson 1
The Flat Hit & a Hit Flash
Build: Diagnose why a working hit feels like nothing, then add your first feedback

Lesson 2
Hit-Stop: Freeze the Frame
Build: Build the Juice autoload and the single biggest game-feel trick

Lesson 3
Knockback & Hit-Stun
Build: Make the target physically recoil and freeze for a breath

Lesson 4
Screen Shake, Done Right
Build: Trauma-based shake that builds, decays, and feels organic instead of cheap

Lesson 5
Floating Damage Numbers
Build: Pop a number on every hit that drifts, fades, and frees itself

Lesson 6
Impact Particles
Build: Spray a burst of sparks at the exact point of contact

Lesson 7
Pitch-Varied Hit SFX
Build: Crack every hit with sound, without the machine-gun repetition

Lesson 8
Crits & Weight: One Unified Hit
Build: Collapse seven scattered effects into a single Juice.hit() driven by one intensity dial

Lesson 9
The Combo & the Kill
Build: Escalate feedback across a combo, then end a kill in slow motion
