Godot for Programmers
The Foundry
Lesson 1
The Scene Tree
Build: How Godot is wired together

Lesson 2
GDScript in 15 Minutes
Build: The 20% that is different

Lesson 3
The Lifecycle
Build: When your code actually runs

Lesson 4
Signals
Build: The observer pattern, renamed

Lesson 5
Nodes vs Resources
Build: Live objects vs plain data

Lesson 6
Build It End to End
Build: Input, movement, and a signal
