Simple Inventory System
The Inventory Vaults
Lesson 1
The Item Resource
Build: tell Nodes from Resources, the data-driven foundation

Lesson 2
The Inventory Slot
Build: a complete Item.gd definition with every property

Lesson 3
Merging and Removing
Build: the Inventory container with signals & typed arrays

Lesson 4
The Inventory Container
Build: add / stack / overflow logic that fills the bag

Lesson 5
Adding Items
Build: a reusable UI slot for items, counts & clicks

Lesson 6
Removing and Counting
Build: drag-and-drop wired into your slot UI

Lesson 7
Weight
Build: a grid of slots that refresh on inventory_changed

Lesson 8
Using Consumables
Build: an info panel + right-click use-item

Lesson 9
Equipment
Build: everything wired into a test scene & smoke-tested

Lesson 10
The Living Inventory
Build: your finished system + what comes next
