Simple Inventory System

The Inventory Vaults

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Lesson 1

The Item Resource

Build: tell Nodes from Resources, the data-driven foundation

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Lesson 2

The Inventory Slot

Build: a complete Item.gd definition with every property

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Lesson 3

Merging and Removing

Build: the Inventory container with signals & typed arrays

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Lesson 4

The Inventory Container

Build: add / stack / overflow logic that fills the bag

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Lesson 5

Adding Items

Build: a reusable UI slot for items, counts & clicks

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Lesson 6

Removing and Counting

Build: drag-and-drop wired into your slot UI

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Lesson 7

Weight

Build: a grid of slots that refresh on inventory_changed

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Lesson 8

Using Consumables

Build: an info panel + right-click use-item

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Lesson 9

Equipment

Build: everything wired into a test scene & smoke-tested

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Lesson 10

The Living Inventory

Build: your finished system + what comes next

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