Capstone: Build the Whole Game

The Grand Assembly

0/24
Lessons 1-1 are free. Lesson 2 onward unlocks with Guild Hall membership.

Lesson 1

Death, Checkpoints & the Killzone

Build: Make falling off the world cost something, and make trying again cheap

Start
EnterThe Reckoning30 XP
PracticeThe Forge Finish previous lesson
BuildThe Trial Finish previous lesson
Reward

Lesson 2

The Goal & Data-Driven Level Flow

Build: A finish line, and a campaign you reorder from the inspector

EnterThe Finish Line Guild Hall
PracticeThe Forge Guild Hall
BuildThe Trial Guild Hall
Reward

Lesson 3

Building Levels with TileMapLayer

Build: Assemble a real level the way the project does

EnterThe Blueprint Guild Hall
PracticeThe Assembly Guild Hall
BuildThe Walkthrough Guild Hall
Reward

Lesson 4

Parallax Backgrounds

Build: Depth with a sky that drifts slower than the camera

EnterThe Horizon Guild Hall
PracticeThe Assembly Guild Hall
BuildThe Look Guild Hall
Reward

Lesson 5

Music: Fade-In & Death Duck

Build: An autoload track that swells in and ducks on death

EnterThe Score Guild Hall
PracticeThe Forge Guild Hall
BuildThe Trial Guild Hall
Reward

Lesson 6

Screen Transitions

Build: A clean fade between scenes instead of a hard cut

EnterThe Veil Guild Hall
PracticeThe Forge Guild Hall
BuildThe Trial Guild Hall
Reward

Lesson 7

Main Menu, Options & Pause

Build: The shell that wraps the game into a product

EnterThe Gateway Guild Hall
PracticeThe Title & Options Guild Hall
ForgeThe Pause Guild Hall
Reward

Lesson 8

Playtest, Balance & Ship-Ready Polish

Build: Tune the four-level arc and get it ready to publish

EnterThe Curve Guild Hall
PracticeThe Tuning Guild Hall
BuildThe Send-Off Guild Hall
Reward