Ship Your Game: itch.io & Steam
The Launch Pad
Lesson 1
Export Templates & Desktop Builds
Build: Turn your project into a real app people can run

Lesson 2
The HTML5 / Web Export
Build: Make a build that runs in the browser

Lesson 3
The Store Art You Need
Build: The icon, covers, and capsules each store demands

Lesson 4
Screenshots, GIFs & a Trailer
Build: The media that actually sells the page

Lesson 5
Your itch.io Page
Build: Create the project and upload your builds

Lesson 6
Pricing & the Playable Web Build
Build: Free, paid, or pay-what-you-want, and play-in-browser

Lesson 7
Steam: Steamworks & the Store Page
Build: The account, the $100 fee, and your store page

Lesson 8
Steam: Depots, Builds & SteamPipe
Build: Upload your game and manage builds

Lesson 9
Steam: Review, Wishlists & Launch
Build: Approval, the Coming Soon rule, and launch day

Lesson 10
Marketing Basics & Devlogs
Build: Keep the game alive after launch
