State Machine AI

The Behavior Halls

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Lesson 1

Introduction to State Machines

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Lesson 2

Project Setup & Scene Structure

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Lesson 3

Creating the BaseStateAI Class

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Lesson 4

Building the StateMachineAI Controller

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Lesson 5

Idle State Implementation

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Lesson 6

Wander State Implementation

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Lesson 7

Player Detection & Transition Logic

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Lesson 8

Chase State Implementation

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Lesson 9

Attack State with Animation Timing

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Lesson 10

BackAway State for Combat Spacing

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Lesson 11

Circle State for Dynamic Combat

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Lesson 12

Rapid Approach Detection

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Lesson 13

Hit State with Knockback

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Lesson 14

Combo System & Knockback Scaling

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Lesson 15

Damage System Integration

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Lesson 16

Death State & Cleanup

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Lesson 17

Anti-Push Mechanics

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Lesson 18

Visual Feedback Integration

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Lesson 19

Extending the System

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Lesson 20

Performance Considerations

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Lesson 21

Wire & Test Your AI

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Lesson 22

Quest Complete & What's Next

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