State Machine AI
The Behavior Halls
Lesson 1
Introduction to State Machines
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Lesson 2
Project Setup & Scene Structure
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Lesson 3
Creating the BaseStateAI Class
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Lesson 4
Building the StateMachineAI Controller
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Lesson 5
Idle State Implementation
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Lesson 6
Wander State Implementation
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Lesson 7
Player Detection & Transition Logic
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Lesson 8
Chase State Implementation
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Lesson 9
Attack State with Animation Timing
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Lesson 10
BackAway State for Combat Spacing
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Lesson 11
Circle State for Dynamic Combat
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Lesson 12
Rapid Approach Detection
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Lesson 13
Hit State with Knockback
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Lesson 14
Combo System & Knockback Scaling
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Lesson 15
Damage System Integration
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Lesson 16
Death State & Cleanup
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Lesson 17
Anti-Push Mechanics
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Lesson 18
Visual Feedback Integration
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Lesson 19
Extending the System
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Lesson 20
Performance Considerations
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Lesson 21
Wire & Test Your AI
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Lesson 22
Quest Complete & What's Next
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