State Machine AI
The Behavior Halls
Lesson 1
The Enemy Body & its FSM
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Lesson 2
Perception: View Cone & Line of Sight
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Lesson 3
Chase: Navigate Around Walls
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Lesson 4
Attack, Hit & Death: First Playable Enemy
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Lesson 5
Wander: Idle Roaming
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Lesson 6
Back Away: Give Ground
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Lesson 7
Circle: Strafe Around The Target
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Lesson 8
Keep Distance: The Ranged Enemy
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Lesson 9
The Projectile & The Ranged Attack
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Lesson 10
Broadcast The Fight: GameEvents
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Lesson 11
The Real Fight: HurtBox and apply_hit
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Lesson 12
Hit Reactions: Light Tap vs Heavy Blow
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Lesson 13
The Lunge: A Telegraphed Gap-Closer
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Lesson 14
Wire and Test: The Complete Enemy
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