
Build a two-to-four-player desktop ENet survival shooter in Godot 4.7.2, with server authority, prediction, repeat rounds and dedicated hosting.
Start free in your browser, no account needed. The full campaign unlocks with Guild Hall membership.
For eligible new members: 7 days free, then US$200 billed yearly (equivalent to US$16.67/month). Card required. Cancel before the trial ends to pay US$0.
Best for
developers ready to wire full systems, combat, and polish into one game.
You should already know
comfort with Godot scenes, nodes, scripts, signals, input, and basic movement.
Recommended first: 2D Top-Down Character Movement
You will learn
a two-to-four-player desktop ENet survival shooter with prediction, repeat rounds and dedicated hosting; internet play requires a reachable UDP endpoint
Your build plan, week by week
Two Windows Talking
Packets, peers, and the three debug tools the rest of the campaign runs on. Then RPCs, chat, and ping.
A World Everyone Shares
Spawning, authority, and synchronizers, then a server that stops trusting the client and catches your own cheat client.
Make It Feel Good
Fixed steps, interpolation, prediction and reconciliation, tested with application delay and real UDP impairment.
Ship It
Private inventory, monster waves, interest filtering, a ready lobby, repeat rounds and desktop dedicated hosting.
8 systems, built in order, add up to one finished game. Each quest builds a system the next one needs, all the way to the finished build at the end of the trail. Start at quest 1. You can revisit a quest you've already unlocked anytime.
Guild Hall is the membership that unlocks the full guided path. For eligible new members: 7 days free, then US$200 billed yearly (equivalent to US$16.67/month). Card required. Cancel before the trial ends to pay US$0.
Tap a node to see the quest and start it.
Finish the game, ship it, then build one that's fully yours.
Browse campaigns Submit a build to the Showcase Back to your dashboard