The moves that turn a platformer into something you can be good at. You add a double jump for recovery and expression, an air dash with a cooldown and a one-per-airtime refresh, then a wall slide and a wall jump with a brief input lock so the kick reads as deliberate. Four moves, one expressive character.
4
Lessons
405
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: dash, double jump, and wall jump in action

Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 4 lessons completed
Coyote time, jump buffering, double jump, dash and wall jump. A standalone Godot 4 project, MIT licensed.
godot-platformer-controllerThe moves that turn a platformer into something you can be good at. You add a double jump for recovery and expression, an air dash with a cooldown and a one-per-airtime refresh, then a wall slide and a wall jump with a brief input lock so the kick reads as deliberate. Four moves, one expressive character.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Juice It: Shake, Squash & Particles
Quest 4 of 8 in 2D Platformer.
Juice is the disproportionate feedback that makes actions feel good. You build a reusable Juice autoload for freeze-frames, particle bursts and screen flashes. Then you add dust on every step and landing, a Mario-style squash-and-stretch spring, and screen shake with a zoom punch scaled to impact. Finish with a camera that leads where you move, and pitch-varied sound so nothing repeats. Every action starts to pop.
First lesson free30-55 min
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard