Dash, Double Jump & Wall Jump
The moves that turn a platformer into something you can be good at. You add a double jump for recovery and expression, an air dash with a cooldown and a one-per-airtime refresh, then a wall slide and a wall jump with a brief input lock so the kick reads as deliberate. Four moves, one expressive character.
4
Lessons
450
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: dash, double jump, and wall jump in action
Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 4 lessons completed
- Est. time
- 15-20 min
- Lessons
- 4
- XP reward
- 450 XP
- Difficulty
- Beginner
- Access
- 1 free, then Guild Hall
Skills You'll Walk Away With
Double Jump
Air Dash & Cooldowns
Wall Slide
Wall Jump
Game Feel
Quest Lessons
4 lessons · 1 freeIs This Quest For You?
Perfect for you if:
- You finished the basic platformer controller and want more moves
- You want movement that feels expressive, not just functional
- You like understanding why a cooldown or input lock exists
- You want a precision-platformer feel you can build levels around
Not for you if:
- You haven't built a basic move-and-jump controller yet (start with Move & Jump)
- You want 3D or top-down movement
- You only want a finished project to download
- You're looking for combat or netcode
Common Questions
Ready to start this quest?
The moves that turn a platformer into something you can be good at. You add a double jump for recovery and expression, an air dash with a cooldown and a one-per-airtime refresh, then a wall slide and a wall jump with a brief input lock so the kick reads as deliberate. Four moves, one expressive character.
After this quest
Finish it, then keep the momentum - here's the logical next step.
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