
Godot 4 Action Roguelike | 3D Combat + Controller
Build a 3D action roguelike in Godot 4. Dodge roll, lock-on, stamina, real combat, and code you can actually read.
Where this path ends
You'll finish: a playable 3D action roguelike with combat, dodge roll, lock-on, enemy AI, NPC quests, and full save/load persistence.
The free quests get you started. Guild Hall hands you the rest of the map, all the way to this.
The guided path, week by week
- Week 1
Controller
Movement, camera, and a dodge roll that actually feels right.
- Week 2
Combat
Attacks, combos, hitboxes, and hit reactions.
- Week 3
Enemy AI
Enemies that chase, attack, stagger, and reset with a clean state machine.
- Week 4
Assemble the game
Stats, dialogue, save/load, then the capstone that wires every system into one playable action roguelike with lock-on.
Build it in order, one system at a time
6 systems, built in order, add up to one finished game. Each quest builds a system the next one needs, all the way to the capstone at the centre. Follow them in order from quest 1. You can revisit a quest you've already unlocked anytime.
- Ready
- In progress
- Completed
- Guild
Select a star to see the quest and start it.


