Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.
8
Lessons
830
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The complete 3D action roguelike with every system wired into one playable game


This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 2 lessons free. Membership unlocks the other 6, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
0 of 8 lessons completed
Hitstop freeze frames, screen shake, kill slow-motion, and kill zoom for impactful combat
Target lock-on with auto-unlock on death or range, plus camera shake integration
XP rewards, loot drops, death effects, bone fragment particles, and damage numbers
Enemies drop loot you can walk over to collect, firing a simple reward hook (full inventory and equipment stay out of scope)
Interactable NPC with dialogue trees, quest tracking, and XP rewards
Save/load with dead enemy tracking, quests, and quicksave/quickload
Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.
Finish it, then keep the momentum - here's the logical next step.
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