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Coding Quests
Guild Hall QuestAdvanced
First 2 lessons free • No account needed

Action Roguelike Capstone: The Final Project

Quest 11 of 11 on the Godot 4 Action Roguelike path → a finished game

Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.

8

Lessons

900

XP Reward

Advanced

Difficulty

No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.

Combat juice: hitstop, screen shake, kill slow-mo, damage numbers
Lock-on camera with auto-unlock and kill zoom
Complete gameplay loop: fight → loot → level up → quest → save
8-12 hours 8 lessons Godot 4.x

Final result: The complete 3D action roguelike with every system wired into one playable game

The real thing, not a promo
Real GDScript you write yourself, line by line.
Your code: Real GDScript you write yourself, line by line.
Your finished 3D roguelike, running.
It runs: Your finished 3D roguelike, running.

Start the first 2 lessons free. Membership unlocks the other 6, plus every other quest and campaign.

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Your Progress

0%Complete

0 of 8 lessons completed

3 Acts to Mastery

Act 1: Foundation
2 ch.
Act 2: Combat & Enemies
3 ch.
Act 3: Systems & Polish
3 ch.
Quest Details
Est. time
8-12 hours
Lessons
8
XP reward
900 XP
Difficulty
Advanced
Access
2 free, then Guild Hall

What You'll Build

Combat Juice System

Hitstop freeze frames, screen shake, kill slow-motion, and kill zoom for impactful combat

Lock-On Camera

Target lock-on with auto-unlock on death or range, plus camera shake integration

Enhanced Enemies

XP rewards, loot drops, death effects, bone fragment particles, and damage numbers

Loot Pickup

Enemies drop loot you can walk over to collect, firing a simple reward hook (full inventory and equipment stay out of scope)

NPC Quest System

Interactable NPC with dialogue trees, quest tracking, and XP rewards

Full Persistence

Save/load with dead enemy tracking, quests, and quicksave/quickload

Skills You'll Walk Away With

System Integration

Combat Juice

Lock-On Targeting

Loot Pickup

Quest Design

Game Persistence

Quest Lessons

8 lessons in 3 acts · 2 free

Is This Quest For You?

Perfect for you if:

  • You've worked through the courses in the Action Roguelike campaign
  • You want to learn how to merge separate game systems into one project
  • You want combat that feels impactful with hitstop, screen shake, and visual feedback
  • You want a complete, save-able game you can expand further

Not for you if:

  • You haven't completed the prerequisite quests yet
  • You're new to Godot and looking for a beginner tutorial
  • You want a standalone quest that doesn't require prior projects
  • You're looking for multiplayer or networking concepts

Common Questions

Your Next Build Starts Here

Ready to start this quest?

Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.

Every system, one playable action roguelike