Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.
8
Lessons
870
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The complete 3D action roguelike with every system wired into one playable game


This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 2 lessons free. Membership unlocks the other 6, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 8 lessons completed
Hitstop freeze frames, screen shake, kill slow-motion, and kill zoom for impactful combat
Target lock-on with auto-unlock on death or range, plus camera shake integration
XP rewards, loot drops, death effects, bone fragment particles, and damage numbers
Enemies drop loot you can walk over to collect, firing a simple reward hook (full inventory and equipment stay out of scope)
Interactable NPC with dialogue trees, quest tracking, and XP rewards
Save/load with dead enemy tracking, quests, and quicksave/quickload
Every course, one playable game. Wire everything you have built across the campaign into a 3D action roguelike with combat juice, lock-on, NPC quests, and save support.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Independence Check: prove it in a new system
Take it after you finish. It picks your ideal next step.
Five short tasks in systems you have not seen, using only what the whole campaign taught. No effect on your progress. It shows you what you can already build without a map, and anything you miss turns into a targeted review.
Memberabout 20 min
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard