Procedural Dungeon & Run
Turn your souls-like into a roguelike. Generate a dungeon from nothing: rooms and corridors, a GridMap floor, walls, navigation your enemies actually path on, themed decoration, and grounded props. Then build the run loop, a RunManager that regenerates a bigger, harder floor while keeping your player, gold and a boss key, and a shop you descend from into the next depth. Every lesson presses Play with zero errors.
12
Lessons
1200
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: a procedural dungeon run in action
Start the first 3 lessons free. Membership unlocks the other 9, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 12 lessons completed
- Est. time
- 6-8 hours
- Lessons
- 12
- XP reward
- 1200 XP
- Difficulty
- Advanced
- Access
- 3 free, then Guild Hall
Skills You'll Walk Away With
Procedural Generation
Rooms, Corridors & Walls
GridMap & Navigation
The Run Loop (RunManager)
Gold, Keys & the Boss Door
Shop & Descent
Quest Lessons
12 lessons · 3 freeIs This Quest For You?
Perfect for you if:
- You finished the combat and enemy AI courses and want a real roguelike structure
- You want procedural dungeon generation you actually understand, built up step by step
- You want the full run loop: regenerate, gold, keys, a boss door, and a shop
- You want each step to leave a project that runs with zero errors
Not for you if:
- You have never opened Godot (start with the Controller or Godot for Programmers)
- You only want a 2D dungeon (this is 3D GridMap generation)
- You want finished code to copy without building it
- You have not built a player or enemies yet (do the earlier roguelike courses first)
Common Questions
Ready to start this quest?
Turn your souls-like into a roguelike. Generate a dungeon from nothing: rooms and corridors, a GridMap floor, walls, navigation your enemies actually path on, themed decoration, and grounded props. Then build the run loop, a RunManager that regenerates a bigger, harder floor while keeping your player, gold and a boss key, and a shop you descend from into the next depth. Every lesson presses Play with zero errors.
After this quest
Finish it, then keep the momentum - here's the logical next step.
Recommended
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Quest 9 of 11 in 3D Roguelike.
Give your roguelike its screen and its props. Build a HUD that tracks your real stats, health and stamina bars with damage-chip juice, an XP bar and level-up banner, and a stat allocation panel, then the interactable world: dropped loot, bonfires, lost souls, chests, breakable barrels, and a fog-of-war minimap.
First 3 lessons free6-8 hours
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
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