Coding Quests
Premium QuestAdvanced
First 3 lessons free • No account needed

Procedural Dungeon & Run

Quest 8 of 11 on the Godot 4 Action Roguelike path → a finished game

Turn your souls-like into a roguelike. Generate a dungeon from nothing: rooms and corridors, a GridMap floor, walls, navigation your enemies actually path on, themed decoration, and grounded props. Then build the run loop, a RunManager that regenerates a bigger, harder floor while keeping your player, gold and a boss key, and a shop you descend from into the next depth. Every lesson presses Play with zero errors.

12

Lessons

1200

XP Reward

Advanced

Difficulty

No videos to zone out to. You write every line yourself in the browser, and the quest checks it as you go.

A procedural floor generated at runtime from a GridMap
Real navigation so enemies path around walls
A RunManager 'one more floor' loop that scales up
Gold, a boss key, a locked door, and a shop to descend from
6-8 hours 12 lessons Godot 4.x

Start the first 3 lessons free. Membership unlocks the other 9, plus every other quest and campaign.

Start with a 7-day free trial, then $25/month. Cancel anytime.

Your Progress

0%Complete

0 of 12 lessons completed

Quest Details
Est. time
6-8 hours
Lessons
12
XP reward
1200 XP
Difficulty
Advanced
Access
3 free, then Premium

Skills You'll Walk Away With

Procedural Generation

Rooms, Corridors & Walls

GridMap & Navigation

The Run Loop (RunManager)

Gold, Keys & the Boss Door

Shop & Descent

Quest Lessons

12 lessons · 3 free

Is This Quest For You?

Perfect for you if:

  • You finished the combat and enemy AI courses and want a real roguelike structure
  • You want procedural dungeon generation you actually understand, built up step by step
  • You want the full run loop: regenerate, gold, keys, a boss door, and a shop
  • You want each step to leave a project that runs with zero errors

Not for you if:

  • You have never opened Godot (start with the Controller or Godot for Programmers)
  • You only want a 2D dungeon (this is 3D GridMap generation)
  • You want finished code to copy without building it
  • You have not built a player or enemies yet (do the earlier roguelike courses first)

Common Questions

Your Next Build Starts Here

Ready to start this quest?

Turn your souls-like into a roguelike. Generate a dungeon from nothing: rooms and corridors, a GridMap floor, walls, navigation your enemies actually path on, themed decoration, and grounded props. Then build the run loop, a RunManager that regenerates a bigger, harder floor while keeping your player, gold and a boss key, and a shop you descend from into the next depth. Every lesson presses Play with zero errors.

Build real Godot systems, one lesson at a time