HUD & World
Give your roguelike its screen and its props. Build a HUD that tracks your real stats, NinePatch health and stamina bars with damage-chip juice, an XP bar and level-up banner, a stat allocation panel, then the world you interact with: dropped loot that flies into your inventory, bonfires you rest at, lost souls you reclaim your XP from, chests, breakable barrels, and a fog-of-war minimap. Every lesson presses Play with zero errors.
11
Lessons
1100
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the HUD and world interactables you build
Start the first 3 lessons free. Membership unlocks the other 8, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 11 lessons completed
- Est. time
- 6-8 hours
- Lessons
- 11
- XP reward
- 1100 XP
- Difficulty
- Advanced
- Access
- 3 free, then Guild Hall
Skills You'll Walk Away With
The Player HUD (NinePatch)
XP Bar & Level-Up UI
The Stat Allocation Panel
World Loot & Pickups
Bonfires & Lost Souls
The Fog-of-War Minimap
Quest Lessons
11 lessons · 3 freeIs This Quest For You?
Perfect for you if:
- You built the roguelike systems and want the HUD and props that make it a game
- You want bars that track your real stats with proper damage-chip feel
- You want the interactable world: loot, bonfires, chests, barrels, a minimap
- You want each step to leave a project that runs with zero errors
Not for you if:
- You have not built stats, combat, or the dungeon yet (the HUD wires into them)
- You have never opened Godot (start with the Controller or Godot for Programmers)
- You only want finished UI code to copy without building it
- You want a generic UI framework rather than this game's souls-like HUD
Common Questions
Ready to start this quest?
Give your roguelike its screen and its props. Build a HUD that tracks your real stats, NinePatch health and stamina bars with damage-chip juice, an XP bar and level-up banner, a stat allocation panel, then the world you interact with: dropped loot that flies into your inventory, bonfires you rest at, lost souls you reclaim your XP from, chests, breakable barrels, and a fog-of-war minimap. Every lesson presses Play with zero errors.
After this quest
Finish it, then keep the momentum - here's the logical next step.
Recommended
Menus, Sound & Polish
Quest 10 of 11 in 3D Roguelike.
The layer that turns your roguelike into a finished game. Build a YOU DIED death screen, a pause menu, a main menu the game boots to, a pooled SoundManager that retires the earlier sound stub, a themed cursor, a lock-on reticle, and a final-assembly pass that verifies the autoload order and the whole game loop.
First 2 lessons free1.5-2 hours
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard


