HUD & World
Give your roguelike its screen and its props. Build a HUD that tracks your real stats, NinePatch health and stamina bars with damage-chip juice, an XP bar and level-up banner, a stat allocation panel, then the world you interact with: dropped loot that flies into your inventory, bonfires you rest at, lost souls you reclaim your XP from, chests, breakable barrels, and a fog-of-war minimap. Every lesson presses Play with zero errors.
11
Lessons
1100
XP Reward
Advanced
Difficulty
No videos to zone out to. You write every line yourself in the browser, and the quest checks it as you go.
Start the first 3 lessons free. Membership unlocks the other 8, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 11 lessons completed
- Est. time
- 6-8 hours
- Lessons
- 11
- XP reward
- 1100 XP
- Difficulty
- Advanced
- Access
- 3 free, then Premium
Skills You'll Walk Away With
The Player HUD (NinePatch)
XP Bar & Level-Up UI
The Stat Allocation Panel
World Loot & Pickups
Bonfires & Lost Souls
The Fog-of-War Minimap
Quest Lessons
11 lessons · 3 freeIs This Quest For You?
Perfect for you if:
- You built the roguelike systems and want the HUD and props that make it a game
- You want bars that track your real stats with proper damage-chip feel
- You want the interactable world: loot, bonfires, chests, barrels, a minimap
- You want each step to leave a project that runs with zero errors
Not for you if:
- You have not built stats, combat, or the dungeon yet (the HUD wires into them)
- You have never opened Godot (start with the Controller or Godot for Programmers)
- You only want finished UI code to copy without building it
- You want a generic UI framework rather than this game's souls-like HUD
Common Questions
Ready to start this quest?
Give your roguelike its screen and its props. Build a HUD that tracks your real stats, NinePatch health and stamina bars with damage-chip juice, an XP bar and level-up banner, a stat allocation panel, then the world you interact with: dropped loot that flies into your inventory, bonfires you rest at, lost souls you reclaim your XP from, chests, breakable barrels, and a fog-of-war minimap. Every lesson presses Play with zero errors.


