Combat Core & Juice
Build the combat system that carries a 3D souls-like roguelike. One take_damage door every hit routes through, a Hurtbox and Hitbox overlap pipeline, an animation-driven AttackState, then the stat math (damage, stamina, crits, defense) and a real enemy fight: hit-and-death, a combo chain, heavy attacks, block and parry, poise and stagger, and CombatJuice hitstop plus screen shake. Every lesson leaves a project that presses Play with zero errors.
16
Lessons
1605
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the melee combat and hit juice you build
Start the first 3 lessons free. Membership unlocks the other 13, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 16 lessons completed
- Est. time
- 6-9 hours
- Lessons
- 16
- XP reward
- 1605 XP
- Difficulty
- Intermediate
- Access
- 3 free, then Guild Hall
Skills You'll Walk Away With
The take_damage Choke Point
Hurtbox & Hitbox (Area3D)
Combos, Heavy & Block/Parry
Damage, Stamina & Crits
Poise & Stagger
CombatJuice: Hitstop + Shake
Quest Lessons
16 lessons · 3 freeIs This Quest For You?
Perfect for you if:
- You finished the 3D Roguelike Controller and want a real combat system on top
- You want a souls-like damage pipeline you actually understand, not a black box
- You want combat wired to a stats system (damage scales with strength and gear)
- You want each step to leave a project that runs with zero errors
Not for you if:
- You have never opened Godot (start with Godot for Programmers or the Controller)
- You want 2D combat (see the 2D Top-Down Combat quest instead)
- You only want finished code to copy without building it
- You expect the boss fight and dungeon in this course (those are later courses)
Common Questions
Ready to start this quest?
Build the combat system that carries a 3D souls-like roguelike. One take_damage door every hit routes through, a Hurtbox and Hitbox overlap pipeline, an animation-driven AttackState, then the stat math (damage, stamina, crits, defense) and a real enemy fight: hit-and-death, a combo chain, heavy attacks, block and parry, poise and stagger, and CombatJuice hitstop plus screen shake. Every lesson leaves a project that presses Play with zero errors.
After this quest
Finish it, then keep the momentum - here's the logical next step.
Recommended
State Machine AI for 3D Enemies
Quest 5 of 11 in 3D Roguelike.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
3D Roguelike Controller
Build the third-person movement controller at the heart of a 3D action roguelike, from an empty scene to a full state machine. You get camera-relative walk and run, a shared InputController, jump/fall/landing, a dodge roll, a spring-arm camera, and AnimationTree wiring. Every lesson leaves a project you can press Play on with zero errors. Combat, enemies, and the run systems arrive in later courses.
First 6 lessons free8-11 hours
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