Build the combat system that carries a 3D souls-like roguelike. One take_damage door every hit routes through, a Hurtbox and Hitbox overlap pipeline, an animation-driven AttackState, then the stat math (damage, stamina, crits, defense) and a real enemy fight: hit-and-death, a combo chain, heavy attacks, block and parry, poise and stagger, and CombatJuice hitstop plus screen shake. Every lesson leaves a project that presses Play with zero errors.
16
Lessons
1660
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the melee combat and hit juice you build
Start the first 3 lessons free. Membership unlocks the other 13, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
0 of 16 lessons completed
Build the combat system that carries a 3D souls-like roguelike. One take_damage door every hit routes through, a Hurtbox and Hitbox overlap pipeline, an animation-driven AttackState, then the stat math (damage, stamina, crits, defense) and a real enemy fight: hit-and-death, a combo chain, heavy attacks, block and parry, poise and stagger, and CombatJuice hitstop plus screen shake. Every lesson leaves a project that presses Play with zero errors.
Finish it, then keep the momentum - here's the logical next step.
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