Build a third-person controller in Godot 4 the way real action games do it. One state machine takes you from a first step all the way to a dodge roll, orbiting camera, and animation-driven movement.
11
Lessons
1370
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: A third-person action roguelike controller with jump, dodge, and camera


Start the first 6 lessons free. Membership unlocks the other 5, plus every other quest and campaign.
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0 of 11 lessons completed
Build a third-person controller in Godot 4 the way real action games do it. One state machine takes you from a first step all the way to a dodge roll, orbiting camera, and animation-driven movement.
Finish it, then keep the momentum - here's the logical next step.
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