This isn't another random tutorial. It's a structured quest with checkpoints, clean architecture, and a system you'll actually use in your next game.
Build it in 3-4 hours - Short lessons, hands-on building, zero fluff
Actually understand it - Learn the architecture, not just copy code
Reuse it forever - Drop this system into any Godot 4 project
End result you'll build in this quest.
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Real capabilities you'll have in your game, not just theory.
Click any item in the world and watch it appear in your bag
Potions stack to 99, swords don't, full stacking logic
Swap, move, and organize with full visual feedback
Right-click to use potions, equip weapons to slots
Data-driven design with Resources you can actually explain
Create a new .tres file, fill in stats, done
10 milestones. Each one unlocks the next.
Build: Define items as Resources (name, icon, stack size)
Build: Expose item fields and descriptions with @export_multiline
Build: Emit signals so your UI updates automatically
Build: Implement stacking and overflow logic
Build: Make the inventory panel look good in Godot
Build: Understand Panels and why Control nodes behave the way they do
Build: Create slot scenes and lay them out in a grid
Build: Show item name/description when hovering or selecting
Build: Connect everything, test flows, and polish
Build: Equipment, drag/drop, saving, and more
Continue your journey with Advanced Inventory: equipment slots, crafting systems, save/load mechanics, and more legendary features.
Most courses get abandoned. Here's why this one won't.
You'll always know you're on the right track. No guessing if your code works.
Short explanations. Then you build. No 40-minute theory lectures.
This isn't spaghetti code. You'll understand the system well enough to modify it.
Signals not firing? UI not updating? We cover the gotchas that stop beginners.
Built and tested in Godot 4. No outdated Godot 3 code that doesn't work anymore.
Free forever. Create an account to save your progress and unlock all lessons.
No credit card required. Start building in 2 minutes.