Start with a 3D roguelike that already plays and design one fight players can read, learn and master. Watch a Skeleton Warrior's attack from the front and the side, decide how long its opening lasts, and build a room that teaches it. Every change is tested by fighting it again from the same start.
3
Lessons
465
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.

Both lead to the same design lessons. Picking one never marks a lesson as done.
Free to start. Membership after the free lessons.
A Godot 4.7 download, free with a free account. Design lesson 1 is free, the rest need membership.
Start the first 1 lesson free. Membership unlocks the other 2, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 3 lessons completed
Free download. Needs a free account, no card.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Start with a 3D roguelike that already plays and design one fight players can read, learn and master. Watch a Skeleton Warrior's attack from the front and the side, decide how long its opening lasts, and build a room that teaches it. Every change is tested by fighting it again from the same start.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
3D Roguelike Controller
See how the game you just designed is built, one system at a time. Quest 1 of 11 in the 3D Roguelike campaign.
Build the third-person movement controller at the heart of a 3D action roguelike, from an empty scene to a full state machine. You get camera-relative walk and run, a shared InputController, jump/fall/landing, a dodge roll, a spring-arm camera, and AnimationTree wiring. Every lesson leaves a project you can press Play on with zero errors. Combat, enemies, and the run systems arrive in later courses.
First 6 lessons free8-11 hours
Co-op Multiplayer
Optional. A different game to build. Needs: Intermediate to Advanced: finish a beginner campaign first.
You'll walk away with a two-to-four-player desktop ENet survival shooter with prediction, repeat rounds and dedicated hosting; internet play requires a reachable UDP endpoint.
Guild Hall45-70 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
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