Start with a roguelike that already works and make design decisions in it. Each lesson starts with something to play, changes one system, and ends with a playtest that tells you whether the change did what you wanted.
3
Lessons
475
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The Last Forge, the game you download and change
Start the first 1 lesson free. Membership unlocks the other 2, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 3 lessons completed
Free download. Needs a free account, no card.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Start with a roguelike that already works and make design decisions in it. Each lesson starts with something to play, changes one system, and ends with a playtest that tells you whether the change did what you wanted.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
2D Roguelike: Top-Down Controller
See how the game you just designed is built, one system at a time. Quest 1 of 7 in the 2D Roguelike campaign.
Build the controller at the heart of a 2D action roguelike. It is a CharacterBody2D that walks in 8 directions, aims at the cursor, and dashes with invincibility frames and afterimages. A smooth Camera2D follows it, with trauma-based screen shake. Every bit of the game feel is code.
Free3-5 hours
3D Roguelike
Optional. A different game to build. Needs: Advanced: finish a beginner campaign first.
You'll walk away with a playable 3D action roguelike with combat, dodge roll, lock-on, enemy AI, NPC quests, and full save/load persistence.
Guild Hall60-90 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard