Connect a desktop Godot host and clients, publish a complete player roster, and build an inspector, an application-message fault dial and a bot connection.
9
Lessons
740
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.

Both lead to the same design lessons. Picking one never marks a lesson as done.
Free to start. Membership after the free lessons.
A Godot 4.7 download, free with a free account. Design lesson 1 is free, the rest need membership. The browser demo on this page is solo. The download is the two-player desktop game, and two windows on one computer are enough to start.
Free quest. No membership needed.
0 of 9 lessons completed
Free download. Needs a free account, no card.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
This quest builds one part of it. Online co-op with a ready-up lobby, chat and server-checked movement that still feels instant. Free to download, MIT licensed, no account needed.
View the free open-source version on GitHub What is in the Multiplayer Starter projectConnect a desktop Godot host and clients, publish a complete player roster, and build an inspector, an application-message fault dial and a bot connection.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
RPCs: Who Is Allowed To Say What
Quest 2 of 8 in the Co-op Multiplayer campaign.
Send correctly permitted RPCs, synchronize names, add chat and ping, and compare application-message loss with real ENet datagram loss using the included Python relay.
Free4-6 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Optional. Not part of your current route. Needs: Finish Inventory System first; Finish Stats & Leveling System first.
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
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