Start with a platformer that already works and make design decisions in it. Choose how it should feel and tune it one setting at a time. Build a room with a real choice in it, and give each moment the right amount of feedback. Every lesson ends with something you play and measure.
3
Lessons
520
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the finished platformer, the game you download and change
Both lead to the same design lessons. Picking one never marks a lesson as done.
Free to start. Membership after the free lessons.
A Godot 4.7 download, free with a free account. Design lesson 1 is free, the rest need membership.
Start the first 1 lesson free. Membership unlocks the other 2, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 3 lessons completed
Free download. Needs a free account, no card.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Start with a platformer that already works and make design decisions in it. Choose how it should feel and tune it one setting at a time. Build a room with a real choice in it, and give each moment the right amount of feedback. Every lesson ends with something you play and measure.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Move & Jump
See how the game you just designed is built, one system at a time. Quest 1 of 9 in the 2D Platformer campaign.
The fastest path to a character that runs and jumps. You build the player scene from a CharacterBody2D and apply gravity. You run left and right with acceleration and friction, and jump off the ground. Then you swap between idle, run, jump and fall animations. By the end you have a platformer character on screen in one sitting.
Free35-70 min
2D Top-Down RPG
Optional. A different game to build. Needs: Beginner to Intermediate: finish a beginner campaign first.
You'll walk away with a complete 2D top-down RPG you can walk, fight, loot, talk, and save in.
Guild Hall55-80 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard