Coins, Combos & Stomping
Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.
4
Lessons
450
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: coins, combos, and the game loop in action
Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 4 lessons completed
- Est. time
- 15-20 min
- Lessons
- 4
- XP reward
- 450 XP
- Difficulty
- Beginner
- Access
- 1 free, then Guild Hall
Skills You'll Walk Away With
Area2D Pickups
Score & Combos
Stomp Detection
Death & Respawn
Game Feel & Juice
Quest Lessons
4 lessons · 1 freeIs This Quest For You?
Perfect for you if:
- You finished the move and jump quest and want a real game loop
- You want pickups, scoring, and enemies that actually feel good
- You care about juice: particles, screen shake, combos, and feedback
- You want to understand the stomp-vs-hurt decision, not just copy it
Not for you if:
- You haven't built the platformer controller yet (do Move & Jump first)
- You want 3D or top-down combat
- You only want a finished project to download
- You're brand new to GDScript (start with Code From Zero)
Common Questions
Ready to start this quest?
Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.
After this quest
Finish it, then keep the momentum - here's the logical next step.
Recommended
Traps & Hazards
Quest 6 of 8 in 2D Platformer.
Danger makes a platformer. You learn one shared trap contract (every trap is an Area2D on the player's collision mask that kills, launches, or carries), then build the game's four hazards as drag-anywhere scenes: a spike, a patrolling bat, a moving platform, and a bump-from-below ? block that drops a gem.
First lesson free30-45 min
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard


