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Coding Quests
Guild Hall QuestBeginner
First lesson free • No account needed

Coins, Combos & Stomping

Quest 5 of 8 on the Your First Game path → a finished game

Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.

4

Lessons

450

XP Reward

Beginner

Difficulty

No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.

Collectible coins with juice (sparkle, pitch, +1 popup)
Combo score system with a CanvasLayer HUD
A stompable enemy (drop on its head to squash it)
Death and instant respawn at a checkpoint
15-20 min 4 lessons Godot 4.x

Final result: coins, combos, and the game loop in action

Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.

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Your Progress

0%Complete

0 of 4 lessons completed

Quest Details
Est. time
15-20 min
Lessons
4
XP reward
450 XP
Difficulty
Beginner
Access
1 free, then Guild Hall

Skills You'll Walk Away With

Area2D Pickups

Score & Combos

Stomp Detection

Death & Respawn

Game Feel & Juice

Quest Lessons

4 lessons · 1 free

Is This Quest For You?

Perfect for you if:

  • You finished the move and jump quest and want a real game loop
  • You want pickups, scoring, and enemies that actually feel good
  • You care about juice: particles, screen shake, combos, and feedback
  • You want to understand the stomp-vs-hurt decision, not just copy it

Not for you if:

  • You haven't built the platformer controller yet (do Move & Jump first)
  • You want 3D or top-down combat
  • You only want a finished project to download
  • You're brand new to GDScript (start with Code From Zero)

Common Questions

Your Next Build Starts Here

Ready to start this quest?

Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.

Build real Godot systems, one lesson at a time