Coins, Combos & Stomping
Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.
4
Lessons
450
XP Reward
Beginner
Difficulty
Final result: coins, combos, and the game loop in action
Membership unlocks the full campaign.
Your Progress
0 of 4 lessons completed
- Est. time
- 15-20 min
- Lessons
- 4
- XP reward
- 450 XP
- Difficulty
- Beginner
- Access
- Premium
Skills You'll Walk Away With
Area2D Pickups
Score & Combos
Stomp Detection
Death & Respawn
Game Feel & Juice
Quest Lessons
4 lessonsIs This Quest For You?
Perfect for you if:
- You finished the move and jump quest and want a real game loop
- You want pickups, scoring, and enemies that actually feel good
- You care about juice: particles, screen shake, combos, and feedback
- You want to understand the stomp-vs-hurt decision, not just copy it
Not for you if:
- You haven't built the platformer controller yet (do Move & Jump first)
- You want 3D or top-down combat
- You only want a finished project to download
- You're brand new to GDScript (start with Code From Zero)
Common Questions
Ready to build coins, combos & stomping?
Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.


