Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.
4
Lessons
470
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: coins, combos, and the game loop in action

Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
0 of 4 lessons completed
Your character can already run and jump. Now give the world something to do. You build collectible coins that sparkle and sing, a combo-scoring HUD that warms up as you chain pickups, an enemy you stomp instead of dodge, and a clean death-and-respawn loop. This is where a controller turns into a game.
Finish it, then keep the momentum - here's the logical next step.
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Browse campaigns Submit a build to the Showcase Back to your dashboard