Danger is what makes a platformer worth playing. You learn one shared trap contract (every trap is an Area2D on the player's collision mask that kills, launches, or carries) and then build the game's four hazards as drag-anywhere scenes: a static spike, a patrolling bat, a carrying moving platform, and a bump-from-below ? block that drops a gem.
4
Lessons
435
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: your reusable traps, dropped into a real level

Start the first 1 lesson free. Membership unlocks the other 3, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
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Danger is what makes a platformer worth playing. You learn one shared trap contract (every trap is an Area2D on the player's collision mask that kills, launches, or carries) and then build the game's four hazards as drag-anywhere scenes: a static spike, a patrolling bat, a carrying moving platform, and a bump-from-below ? block that drops a gem.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Capstone: Build the Whole Game
Quest 7 of 8 in 2D Platformer.
Take everything you built, the player, the juice, the game loop and the traps, and assemble it into one complete, polished platformer. You wire up death and checkpoints, plus a data-driven goal and level progression. You build four tilemap levels on a shared tileset, under a drifting cloud sky. Then you add a music autoload that fades and ducks, screen transitions, and a real shell of main menu, options and pause. You finish with the exact game in the project files.
First lesson free2.5-4.5 hours
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard