The grand assembly. Take the player, the juice, and the traps you built and wire them into one complete, shippable platformer: death and checkpoints, a data-driven goal and level flow, four tilemap levels with a drifting cloud sky, a music autoload that fades and ducks, screen transitions, and a real shell with a main menu, options, and pause. You finish with the exact game in the project files.
8
Lessons
732
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the finished platformer, every system assembled


Start the first 1 lesson free. Membership unlocks the other 7, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 8 lessons completed
Main menu, pause menu, saved settings and fade transitions. A standalone Godot 4 project, MIT licensed.
godot-menu-systemThe grand assembly. Take the player, the juice, and the traps you built and wire them into one complete, shippable platformer: death and checkpoints, a data-driven goal and level flow, four tilemap levels with a drifting cloud sky, a music autoload that fades and ducks, screen transitions, and a real shell with a main menu, options, and pause. You finish with the exact game in the project files.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Independence Check: prove it in a new system
Take it after you finish. It picks your ideal next step.
Five short tasks in systems you have not seen, using only what the whole campaign taught. No effect on your progress. It shows you what you can already build without a map, and anything you miss turns into a targeted review.
Memberabout 20 min
Ship Your Game: itch.io & Steam
Quest 8 of 8 in 2D Platformer.
You built a game. Now ship it. This standalone quest works for any finished Godot project. You export desktop and web builds. You make the store assets you still need: an icon, capsules, screenshots, a GIF and a trailer. You set up a real itch.io page with a playable web build. Then you go deep on Steam, covering the Steamworks account and its $100 fee, the store page, depots and builds, the review process and wishlists. Plus the marketing basics that actually work.
First lesson free3-6 hours
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
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