Start with a top-down RPG that already works and design a short side quest in it. Give the player a reason to leave the path, a choice worth making, and a world that remembers what they did. Every lesson changes the same village and Woods, so you play it, change one thing, and play it again.
3
Lessons
550
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.

Both lead to the same design lessons. Picking one never marks a lesson as done.
A Godot 4.7 download, free with a free account. Design lesson 1 is free, the rest need membership.
Start the first 1 lesson free. Membership unlocks the other 2, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 3 lessons completed
Free download. Needs a free account, no card.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Start with a top-down RPG that already works and design a short side quest in it. Give the player a reason to leave the path, a choice worth making, and a world that remembers what they did. Every lesson changes the same village and Woods, so you play it, change one thing, and play it again.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
2D Top-Down Character Movement
See how the game you just designed is built, one system at a time. Quest 2 of 11 in the 2D Top-Down RPG campaign.
Build a responsive top-down player controller as a small state machine on CharacterBody2D. You get 8-direction movement, acceleration and friction, a run gear, directional animation, a movement-locked attack, and a smooth zoomed follow camera.
Free4-6 hours
2D Roguelike
Optional. A different game to build. Needs: Beginner to Intermediate: finish a beginner campaign first.
You'll walk away with a playable top-down 2D action roguelike with dashing combat, enemy AI, procedural rooms, cursed upgrades, and a boss run loop.
Guild Hall25-40 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard