
Build a top-down 2D action roguelike in Godot 4: dash, fight, loot cursed upgrades, and descend.
Start free in your browser, no account needed. The full campaign unlocks with Guild Hall membership.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Best for
builders who are comfortable with the Godot basics and want real systems.
You should already know
basic Godot comfort: scenes, nodes, and attaching scripts.
You will learn
a playable top-down 2D action roguelike with dashing combat, enemy AI, procedural rooms, cursed upgrades, and a boss run loop
Where this path ends
You finish: a playable top-down 2D action roguelike with dashing combat, enemy AI, procedural rooms, cursed upgrades, and a boss run loop.
The free quests get you started. Guild Hall hands you the rest of the map, all the way to this.
Your build plan, week by week
The Controller
Eight-direction movement, mouse aim with a rotating weapon, a dash with i-frames, and a camera that shakes.
Combat & Enemies
Component-based health, hurtboxes and hitboxes, hit-stop and damage numbers, then grunts, chargers, and a boss that telegraphs.
Rooms & Loot
Code-generated rooms with lockable doors and wave clears, pickups that drop from enemies, and the corruption power-versus-risk upgrade tradeoff.
HUD & The Run
The live HUD, a game-over summary, banked essence that survives a death, then the capstone that wires the full title, run, die, retry loop.
7 systems, built in order, add up to one finished game. Each quest builds a system the next one needs, all the way to the finished build at the end of the trail. Start at quest 1. You can revisit a quest you've already unlocked anytime.
Guild Hall is the membership that unlocks the full guided path. Start with a 7-day free trial, then $25/month. Cancel anytime.
Tap a node to see the quest and start it.
Finish the game, ship it, then climb to the next rung.
Browse campaigns Submit a build to the Showcase Back to your dashboard