Give your roguelike hero teeth. Build the component-based combat core: a reusable HealthComponent, the Hurtbox/Hitbox pipeline on clean collision layers, a weapon state machine that swings from the WeaponPivot you built, damage numbers and hit flash, a weighty heavy attack, and a dodge that actually dodges.
8
Lessons
760
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The component-based top-down combat you build
This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 4 lessons free. Membership unlocks the other 4, plus every other quest and campaign.
For eligible new members: 7 days free, then US$200 billed yearly (equivalent to US$16.67/month). Card required. Cancel before the trial ends to pay US$0.
0 of 8 lessons completed
Your Construct can only do what you have taught it. Finish these lessons and it runs your code for real, not a copy of it.
Can be hurt, and knows when it has been
Lesson 1
Give your roguelike hero teeth. Build the component-based combat core: a reusable HealthComponent, the Hurtbox/Hitbox pipeline on clean collision layers, a weapon state machine that swings from the WeaponPivot you built, damage numbers and hit flash, a weighty heavy attack, and a dodge that actually dodges.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
2D Roguelike: Enemies & AI
Quest 3 of 7 in 2D Roguelike.
Fill the room with things that fight back. Build an EnemyBase state machine every enemy inherits, running chase, telegraph, attack and recover. Then build four archetypes on top of it: a Grunt, a fast fragile Skitterling, a charging bruiser, and a boss with telegraphed patterns and enrage. Finish with a small arena fight. All of it reuses the Health, Hurtbox and Hitbox pipeline from Combat Core.
First 3 lessons free3-5 hours
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard