Fill the room with things that fight back. Build an EnemyBase state machine that chases, telegraphs, and attacks with its own hitbox, then four archetypes that all reuse it: a Grunt, a fast Skitterling, a charging bruiser, and a boss. Everything runs on the combat pipeline you already built.
8
Lessons
780
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The enemy AI you build in this course
This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 3 lessons free. Membership unlocks the other 5, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
0 of 8 lessons completed
Fill the room with things that fight back. Build an EnemyBase state machine that chases, telegraphs, and attacks with its own hitbox, then four archetypes that all reuse it: a Grunt, a fast Skitterling, a charging bruiser, and a boss. Everything runs on the combat pipeline you already built.
Finish it, then keep the momentum - here's the logical next step.
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Browse campaigns Submit a build to the Showcase Back to your dashboard