Turn your test arena into a real dungeon. Build a room that generates its own floor, walls and layout from code. Add doors that lock during a fight and open when it's clear. Then chain rooms into a room-to-room descent that ends at a boss.
8
Lessons
735
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The room-to-room dungeon you generate
This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 3 lessons free. Membership unlocks the other 5, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 8 lessons completed
Member download: included with Guild Hall membership.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Turn your test arena into a real dungeon. Build a room that generates its own floor, walls and layout from code. Add doors that lock during a fight and open when it's clear. Then chain rooms into a room-to-room descent that ends at a boss.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
2D Roguelike: Loot & Corruption
Quest 5 of 7 in the 2D Roguelike campaign.
Turn the dungeon into a roguelike. Fill the empty enemy drop hook with health and gold pickups. Build a data-driven upgrade system, an UpgradeManager holding upgrade definitions with apply functions. Then add the signature Corruption stat: every upgrade makes you stronger but raises Corruption, and higher Corruption means you take more damage. Clear a room, choose a cursed reward, feel the next fight change.
First 3 lessons free3-5 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Optional. Not part of your current route. Needs: Finish Inventory System first; Finish Stats & Leveling System first.
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
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