Take every system you've built so far and wire them into one playable 2D top-down RPG you can actually finish. That is movement, tile worlds, combat, enemy AI, inventory, stats, dialogue, and save and load.
8
Lessons
700
XP Reward
Advanced
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Campaign preview: The complete 2D top-down RPG, every system assembled


Start the first 2 lessons free. Membership unlocks the other 6, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 8 lessons completed
Take every system you've built so far and wire them into one playable 2D top-down RPG you can actually finish. That is movement, tile worlds, combat, enemy AI, inventory, stats, dialogue, and save and load.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
Independence Check: prove it in a new system
Take it after you finish. It picks your ideal next step.
Five short tasks in systems you have not seen, using only what the whole campaign taught. No effect on your progress. It shows you what you can already build without a map, and anything you miss turns into a targeted review.
Memberabout 20 min
State Machine AI for 3D Enemies
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard