You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.
10
Lessons
559
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the finished game, exported and ready to ship
This quest assumes you already have a finished Godot game, and a couple of lessons touch small bits of GDScript (export settings, a build script). Comfortable writing basic GDScript? Jump straight in. Never written any? Code From Zero covers it in a couple of hours first - but it's a recommendation, not a lock: you can start whenever you're ready.
Start the first 1 lesson free. Membership unlocks the other 9, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
0 of 10 lessons completed
You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.
Finish it, then keep the momentum - here's the logical next step.
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Browse campaigns Submit a build to the Showcase Back to your dashboard