Coding Quests
Premium QuestBeginner
First lesson free • Then part of the membership

Ship Your Game: itch.io & Steam

Quest 8 of 8 on the Your First Game path → a finished game

You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.

10

Lessons

1200

XP Reward

Beginner

Difficulty

Desktop builds for Windows, macOS, and Linux
An HTML5 web build people play in the browser
A real itch.io page, top to bottom
Steam, click by click: store page, depots, wishlists, launch
5-8 hours 10 lessons Godot 4.x

Membership unlocks the full campaign.

Your Progress

0%Complete

0 of 10 lessons completed

Quest Details
Est. time
5-8 hours
Lessons
10
XP reward
1200 XP
Difficulty
Beginner
Access
Premium

Skills You'll Walk Away With

Export Templates & Builds

HTML5 / Web Export

Store Art & Screenshots

itch.io Page Setup

Steamworks & Launch

Quest Lessons

10 lessons

Is This Quest For You?

Perfect for you if:

  • You have a finished (or nearly finished) Godot game and want it in front of players
  • You want the real steps for itch.io and Steam, not vague advice
  • You'd rather ship a small game than polish a big one forever
  • You want to understand the publishing pipeline, so you can do it again

Not for you if:

  • You haven't built a game yet (build one first, then come back to ship it)
  • You only want engine and gameplay tutorials
  • You expect a guaranteed sales number (this teaches the process, not magic)
  • You want console publishing (Switch, PlayStation, Xbox are a different track)

Common Questions

Your Next Build Starts Here

Ready to build ship your game: itch.io & steam?

You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.

Build real Godot systems, one lesson at a time