Ship Your Game: itch.io & Steam
You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.
10
Lessons
1200
XP Reward
Beginner
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: the finished game, exported and ready to ship
This quest assumes you already have a finished Godot game, and a couple of lessons touch small bits of GDScript (export settings, a build script). Comfortable writing basic GDScript? Jump straight in. Never written any? Code From Zero covers it in a couple of hours first - but it's a recommendation, not a lock: you can start whenever you're ready.
Start the first 1 lesson free. Membership unlocks the other 9, plus every other quest and campaign.
Start with a 7-day free trial, then $25/month. Cancel anytime.
Your Progress
0 of 10 lessons completed
- Est. time
- 5-8 hours
- Lessons
- 10
- XP reward
- 1200 XP
- Difficulty
- Beginner
- Access
- 1 free, then Guild Hall
Skills You'll Walk Away With
Export Templates & Builds
HTML5 / Web Export
Store Art & Screenshots
itch.io Page Setup
Steamworks & Launch
Quest Lessons
10 lessons · 1 freeIs This Quest For You?
Perfect for you if:
- You have a finished (or nearly finished) Godot game and want it in front of players
- You want the real steps for itch.io and Steam, not vague advice
- You'd rather ship a small game than polish a big one forever
- You want to understand the publishing pipeline, so you can do it again
Not for you if:
- You haven't built a game yet (build one first, then come back to ship it)
- You only want engine and gameplay tutorials
- You expect a guaranteed sales number (this teaches the process, not magic)
- You want console publishing (Switch, PlayStation, Xbox are a different track)
Common Questions
Ready to start this quest?
You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.
After this quest
Finish it, then keep the momentum - here's the logical next step.
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First 6 lessons free8-11 hours
Browse campaigns Submit a build to the Showcase Back to your dashboard


