Ship Your Game: itch.io & Steam
You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.
10
Lessons
1200
XP Reward
Beginner
Difficulty
Membership unlocks the full campaign.
Your Progress
0 of 10 lessons completed
- Est. time
- 5-8 hours
- Lessons
- 10
- XP reward
- 1200 XP
- Difficulty
- Beginner
- Access
- Premium
Skills You'll Walk Away With
Export Templates & Builds
HTML5 / Web Export
Store Art & Screenshots
itch.io Page Setup
Steamworks & Launch
Quest Lessons
10 lessonsIs This Quest For You?
Perfect for you if:
- You have a finished (or nearly finished) Godot game and want it in front of players
- You want the real steps for itch.io and Steam, not vague advice
- You'd rather ship a small game than polish a big one forever
- You want to understand the publishing pipeline, so you can do it again
Not for you if:
- You haven't built a game yet (build one first, then come back to ship it)
- You only want engine and gameplay tutorials
- You expect a guaranteed sales number (this teaches the process, not magic)
- You want console publishing (Switch, PlayStation, Xbox are a different track)
Common Questions
Ready to build ship your game: itch.io & steam?
You built a game. Now ship it. This standalone quest works for any finished Godot project, not just the platformer. You export desktop and web builds, make the store art you still need, set up a real itch.io page with a playable in-browser build, then go deep on Steam: the Steamworks account and $100 fee, the store page, depots and builds, the review process, and wishlists. It ends the only way a build-it course should: with your game in front of players.


