The capstone built the course's game by following the steps. This quest hands you a brief instead. Collect three parcels to open the exit, survive one hazard, restart, reach a win screen with a way back to the title. You build it in a fresh project from your own player and parts. You choose the feel, draw an original room and write the parcel rules yourself. Then you debug what breaks, handle a changed brief with no walkthrough, and ship it.
6
Lessons
395
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Campaign preview: the campaign's game, the parts you remix into your own room
This quest reuses the player, parts and menus you built in the platformer capstone, and the export steps from Ship Your Game. Finish those first, so you have your own parts to bring.
Start the first 1 lesson free. Membership unlocks the other 5, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 6 lessons completed
The capstone built the course's game by following the steps. This quest hands you a brief instead. Collect three parcels to open the exit, survive one hazard, restart, reach a win screen with a way back to the title. You build it in a fresh project from your own player and parts. You choose the feel, draw an original room and write the parcel rules yourself. Then you debug what breaks, handle a changed brief with no walkthrough, and ship it.
Finish it, then keep the momentum. Here's the logical next step.
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2D Top-Down RPG
The next rung after 2D Platformer: same systems thinking, bigger game.
You'll walk away with a complete 2D top-down RPG you can walk, fight, loot, talk, and save in.
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State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Optional. Not part of your current route. Needs: Finish Inventory System first; Finish Stats & Leveling System first.
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
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