Put the roguelike on screen and make progress stick. Build the HUD with health, dash, corruption and gold. Add a room-progress readout and a YOU DIED screen. Then bank the essence you earn into a ConfigFile save, so it survives closing the game. The moment it becomes a complete, playable loop.
8
Lessons
725
XP Reward
Intermediate
Difficulty
No videos to zone out to. You write the code yourself in the browser, and Code Checks show what your code passed as you go.
Final result: The HUD and run loop you build
This capstone assumes you've built these systems. New to them? Run these quests first.
Start the first 3 lessons free. Membership unlocks the other 5, plus every other quest and campaign.
Membership is US$25 per month or US$200 per year. Eligible new members start with 7 days free. Card required.
0 of 8 lessons completed
Member download: included with Guild Hall membership.
It is the finished project for the whole quest. Use it to compare your work or to recover a broken step.
Put the roguelike on screen and make progress stick. Build the HUD with health, dash, corruption and gold. Add a room-progress readout and a YOU DIED screen. Then bank the essence you earn into a ConfigFile save, so it survives closing the game. The moment it becomes a complete, playable loop.
Finish it, then keep the momentum. Here's the logical next step.
Recommended
2D Roguelike: Capstone
Quest 7 of 7 in the 2D Roguelike campaign.
Turn your systems into a finished game. Build the title screen and faded scene transitions. Open the Forge, where banked essence buys permanent unlocks. Add a pause menu and an AudioManager, then run the final sound and polish pass. Then wire the whole loop together: title, run, death, bank, retry. This capstone is assembly and polish, not new architecture.
First 3 lessons free3-5 hours
State Machine AI for 3D Enemies
Optional. Not part of your current route. Needs: Code From Zero, or you can already read GDScript.
Build a full state machine AI for 3D enemies in Godot 4.x. They chase, attack, circle, back away, and react to damage with real knockback and combo tracking, the kind of enemy that actually feels alive.
First 4 lessons free10-14 hours
Advanced Inventory UI
Optional. Not part of your current route. Needs: Finish Inventory System first; Finish Stats & Leveling System first.
Turn your inventory backend into a real, playable UI: drag-and-drop, tooltips, an equipment doll, a hotbar, and save/load.
Guild Hall7-9 hours
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