Inventory System
A slot inventory with stacking, drag and drop, tooltips, item use and save data.
Godot 4.7 · MIT code · CC0 art
Learn to build it: Inventory System (Free, 10 lessons)
Dialogue gets messy once lines depend on what the player has done. Here each conversation is a graph of resource files with conditions and effects. Quests listen for game events, so pickups and NPCs never need to know about each other.
Free Godot 4.7 project · MIT licensed · v1.0.0
No account needed. Or download the v1.0.0 ZIP directly.
Download the project from GitHub and unzip it. In the Godot Project Manager, click Import and pick the project.godot file inside the folder.
The README on GitHub explains how each part works and how to copy it into your own game.
8687253, published 2026-10-03Copying a system works until you need to change it. These quests build it with you, one small step at a time. You write the GDScript in your browser and each step is checked before you move on.
Builds this system lesson by lesson: branching dialogue, conditions and effects, the runtime that walks the graph, and quest tracking.
First 4 lessons free
The first 2 open without an account. The rest of the free ones need a free account.
A slot inventory with stacking, drag and drop, tooltips, item use and save data.
Godot 4.7 · MIT code · CC0 art
Learn to build it: Inventory System (Free, 10 lessons)
Save slots where picked-up items stay picked up and opened chests stay open.
Godot 4.7 · MIT code · CC0 art
Learn to build it: Save + Load System (First 4 lessons free)
Health and mana pools, attributes, modifiers tagged by source, an XP curve and stat points.
Godot 4.7 · MIT code
Learn to build it: Stats & Leveling System (First 4 lessons free)
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